But I'm still unsure as to whether as2-based swfs can be loaded into as3 movies. for example, what took me a few weeks to fine-tune has taken me less than a day, it's in the bowser's castle section. I did learn a lot from it and am working on a new one, and this one is going real smooth. That platformer got real confusing to use. Wish Me luck!!! Would armature rigging her cause any performance issues? I've got dragon bones and am learning how to use it. I'm gonna try to figure out how to implement your char template in ma game. Your animation skills are out of this world. right-click the link below the presented movie and select, "Open Link in New Tab." Damn shame, Corta. GadenKerensky Wrote:I can't see the whole thing. ![]() She just had this appeal that I fell in love with, can you bring that back? I guess what I'm really asking is to keep that comedy element. The lead char just seemed more snarky and sarcastic. btw I'm feeling inspired, so I hope to make some more content for PUT, man! As for you, Corta, I kinda miss the dialogue from before your hiatus. dunno if that would be the same as adding a listener but it's worth a shot god damnit. After that, if false, do nothing, if true, run a function that corrects the dress. I figure the best way is to emulate an enterframe event using two timeline frames, so just make content layers unkeyframed (or whatever) and check a boolean as to whether the character's current outfit value matches the actual outfit. ![]() So the player would need to 'walk' in order to reactivate that if in a new movie clip instance of those body parts. I can remove the onEnterFrame, but if Peach is stopped, for example, she wont change character/outfits when taking a new powerup (Raccoon). The problem is that my character can change outfits and character types during the same pose :/ So thats why I keep checking it (IF inside an OnEnterFrame). Corta Wrote:My system is similar, just it runs without the 'if' check.
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